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Post Apocalyptic Ax (Project Breakdown)

Going for a fully textured post-apocalyptic ax. I will be baking the high res model onto the low res model and fully texturing in Substance Painter.

Referencing the post-apocalyptic ax, concept art by Johnson Ting (Link: https://www.artstation.com/artwork/16XNX)

Post Apocalyptic Ax Final Render

The final asset! Repainted many details and went the "generator" route versus free-painting. I also added some better lighting so the asset wasn't as washed out. I think this made a huge difference. I also cleaned up my normals. Better bake!

The final asset! Repainted many details and went the "generator" route versus free-painting. I also added some better lighting so the asset wasn't as washed out. I think this made a huge difference. I also cleaned up my normals. Better bake!

First Pass with Substance Painter. I decided to make the yellow and black stripes, as well as the leather handle a little more worn-looking and I added a little bit of dust build up here and there, as if the weapon was freshly scavenged.

First Pass with Substance Painter. I decided to make the yellow and black stripes, as well as the leather handle a little more worn-looking and I added a little bit of dust build up here and there, as if the weapon was freshly scavenged.

GameRes Axe with Baked High Res Mesh

GameRes Axe with Baked High Res Mesh

Week 1 Revamp of High resolution model. Rebuilt many of the assets and redid many parts.

Week 1 Revamp of High resolution model. Rebuilt many of the assets and redid many parts.

Reference Sheet

Reference Sheet