This month was a learning process for me, from making custom collision maps to learn the true value of PBR values, I have come out the other side as a better environmental artist. I also had a lot of troubleshooting this month, my Unreal has crashed more times than I can count, resulting in me trying everything to make it run smoother, including starting from scratch a few times. In the end with my master material, it would not allow me to make instances from it without crashing. I tried remaking the material, I tried remaking the assets, to no avail. I'm still looking into this issue. I loved learning about particles and post-processing for levels. It's amazing how much they add to the mood.